He talks about "secure" PC gaming, a new model where games need to be in contact with a server in order to work, as being the ultimate solution to the piracy problem. One of the PC's top developers, Chris Taylor, has a fine idea in this regard. It's a question that's never been far from the lips of the industry's top executives: "What are we going to do about piracy?" The second question, which is somewhat related, is harder. The first, most recently resurrected only a couple of weeks ago, is: "Is PC gaming dying?" That one's an easy question - the answer is always "No", although the reasons for that answer do change from time to time. In over a decade of writing about the videogames industry, I've noticed two questions that never seem to go away. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers. Published as part of our sister-site ' widely-read weekly newsletter, the Editorial offers analysis of one of the issues weighing on the minds of the people at the top of the games business.
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